Nearly
five months ago we embarked on a massive undertaking . . .
considered crazy (and justifiably so) according to those who
heard what we were about to do. The
task was to download and run every track at MTMG
without a lap time (if
applicable) and garage set, and believe
me, there were a group of tracks that had neither - well over
2,000 in fact. When I was discussing it with
Phin & Mal
in the MTMG Forum it sounded rather routine, casual even. But
after sleeping on
it and letting the idea seep in a bit, then scanning the
list of tracks by year in order to ascertain how big a job it
would be, I kicked myself (several times . . . hard) for
not keeping my
mouth shut lol.
Nevertheless
we forged ahead, and on October 20, 2004, we setup a separate
section in our forum to plan our attack. This forum also facilitated
better communication with respect to the task at hand since we
weren't distracted by the general chit-chat that takes place in
our General forum. Once that
was done it was time to procure a few volunteers, and boy did we get a turnout! Have a look at the all-star
lineup that participated:
SLO_BIMMER_GT
SLO_BRO_USA
SLO_CLC
SLO_Fila
SLO_FuZeD
SLO_HotShoe
SLO_Jumper
SLO_Kathy301
SLO_as_MUDDD
SLO_PaPa
SLO_SCATTER
SLO_Scrooch
KAG_Bloodshed
FIRE_Intimidtr
Malibu350
MoNkEYB
NIRc_uLtRaMaX_
Phineus
RIP_Alpha
RobbyH14
The
project was completed March 3, 2005, after only 4.5
months. In the end it turned out that we did quite a bit more
than just run tracks for lap times and garage sets. Some
of the tracks were flawed to the point where they wouldn't run
at all. Others had visual blemishes, or functional flaws that
prevented checkpoints from tripping correctly and the
like. Over 90% of the flawed tracks we found were fixed (Mal &
Phin's area of expertise), which is significant to
say the least. On top of that, an updated version of
Fixmore will be released some time in the near future, and it'll cover a broader
spectrum of cosmetic flaws, particularly in older tracks.
I'm truly impressed with the effort
and cooperation that went into making this happen.
Although it
falls short of what these guys deserve, I'd like to thank each and every person who signed
up to lend a hand. MTMG was established for the MTM
community, so in my
mind it was fitting that the MTM community came together to
make this happen. Here are the tracks by year:
Before
closing, there
are a few people I'd like to highlight:
FIRE_Intimidtr
- this guy was awesome. He's a former rumbler turned
die-hard racer who was going thru tracks like it was food
lol. Intim, thanks for everything bud!
Malibu50
- not only did he help repair tracks, he was running
tracks as well! Phin ran a couple, but he mostly sat
back in his chair and waited for broken tracks to come to
him. He was great at complaining and whining, however lol.
NIR_uLtraMaX_
& RobbyH14 - our drag track specialists at large.
Thanks fellas!! You have no idea how much your input
helped to pull this off. There's just a ton of drags out there
lol.
SLO_BRO_USA
- when we began this project BRO was on dial-up, yet he was
going thru tracks like a buzzsaw, cranking out more than most of the cable/dsl users
lol. BRO, your effort level and dedication to this
endeavor was nothing short of impressive, bud.
Thanks again for ALL the help you provided.
SLO_SCATTER
- in typical fashion he was there when it started, and he was
right there when it ended. Believe me, I certainly didn't
expect anyone to go the distance, not at all. Nor do I
look down upon anyone who only ran a few tracks and called it
quits. I appreciate everyone's input, regardless of how
many tracks they ran - they all counted toward the finale.
My point is this guy is always there - start to finish. . .
always. Heck, just read the post below this one; you'll
understand then lol. SCAT
- no need for me to reiterate what's already been said,
partner. You're one of a kind. Thanks a heap!!!
He
doesn't make tracks, trucks or web sites. Nor is he a whiz-bang,
techno geek with in-depth knowledge of various programs
associated with this game we play. However, what he
excels at, and indeed has an abundance of, are qualities and
traits often times overlooked,
underrated, and woefully unappreciated.
He's pretty economical
when it comes to expressing himself, comparatively speaking, I
mean. You won't find threads in our general or private forum (if
it were open to the public, that is) with his name attached
to it, ranting and raving about . . . well, anything. That
sort of nonesense is reserved for a select few lol.
He epitomizes the words 'class act', and not a day has gone by
since we've known each other (Dec '99) that he's been anything
but. The person I'm referring is SLO_SCATTER.
Simply put, the guy is awesome, he really is. He's an
excellent racer & super tough rumbler, but more importantly he's
always, and I mean always right there to pitch in or assist with
whatever is needed for our team, as well as the MTM community.
From where I'm standing he's the ultimate SLO, sporting a sense
of teamwork & camaraderie that in my opinion is second to none.
Consider this: recently he was voted "Racer of the
Tournament" by the other competitors, which in
large part is indicative
of the level of respect he's earned around the Zone.
Anyone can learn to make tracks, trucks, & master a horde of computer-based programs, but it takes a truly unique
person to achieve the kind of respect & admiration he has.
It's not something you can teach, it can't be learned, and
you definitely can't buy it in a store.
SCAT, if you're wondering where all of this is coming
from, well . . .don't. You've earned it, bud - three or
four times over. You may not realize it, but you've been a
huge part of this team's success, so this is just our way of
saying, 'thank you'. Personally I'm extremely proud to call
you a friend and teammate, and I'm quite sure that sentiment is
echoed by everyone on Team SLO!
-
The Tribute Comes to a Close posted
byCOPE Mar
1, 05
~
Guitar
Bill
~
The man ultimately responsible for MTM 2's
longevity and unparralled variety we've all enjoyed in this game
via add-on tracks was fittingly honored during the month of
February. Tournament Host +ShadowPrincess0, at the request
of MTMG, featured tracks by
Guitar Bill the entire month. This
past weekend, "Rally+", an extremely tough and
demanding track from his Cumbria
track pack was chosen to wrap things up. The turnout was pretty decent, and
the racing was even better - fun and exciting stuff.
Regardless of whether you attended one or all of the tournaments
to honor Gutar Bill, if you see +ShadowPrincess0 out and about,
be sure and thank her for taking the time to host such a grand
event. Well done, +SP.
As
with most tournaments, there were first, second, and third place
finishers, and you can see the results here.
The intent of this post, however, is not to recount or boast
about who placed where, but to highlight the memory and legacy of a
man whose contribution to this game cannot be measured with
words or numbers. His genius impacted and influenced so
many people, particularly those who make tracks, regardless of
whether it's a drag, rumble, circuit, rally or
freestyle. For those of us who don't make tracks, he will
forever be remembered as the man who paved the way for the years
of fun and enjoyment derived from playing this great
game.
Here's
to you, Guitar Bill, and on
behalf of the entire MTM community, thank you . . . and may you
rest in peace.