the years...going on five now, whenever we had a potential
member on trial, I could hardly wait til the final day when we
finalized the deal. It wasn't so I could congratulate them
- oh no, not at all lol. My enjoyment stemmed from
whipping out this page and slicing the new recruit to pieces,
then take their profiles and butcher them beyond
recognition. If it was a really good day I'd practice a
little character assassination on a few long-time team members
as well lol. Sure, it typically got big laughs, and if
lady luck was on my side, I'd make someone cry as a bonus
pain in the neck kid, Scrooch
with the holidays upon us, I was thinking maybe a different
approach was in order. Ok that's not really true.
Actually, my conscious sometimes bothers me lol, so this time
around I thought I'd try to say...well, "nice"
things. Shocking, I know...and it's going to be tough, but
I'll give it a go. Hopefully the Pepto Bismol I just took
will help me through it lol.
were already a group of friends prior to establishing our team
on March 11, 2000, and mind you, "friendship" was the
centerpiece of our existence back then just as it is now.
After five years it still serves as the primary reason we're
still here, that we still play the game. Make no mistake,
this is a great game - unlike any other, but for us the people,
the experiences we've had from playing together, talking to one
another, helping each other, and when possible, actually meeting
face-to-face is what makes us tick. To preserve the values
and ideals we've embraced over the years, we take great care in
how we choose new members to bring into our
"house". How fast you are or how many points you
can amass on some platform in 10 minutes means absolutely
nothing to us; it never has. Personality, how well you
function in a team environment, a willingness to help promote
this game and our team...those are the characteristics we focus
on, and thus far our approach has served us extremely well.
said that, please join us in a HUGE round of applause as we
welcome two outstanding new members...
- CLC (citieslostchild
- he's not really lost, & he's definitely no child lol.
Word has it he's in a city, however.) We would like to
actually thank you two for agreeing to be members of our
team. It's people like you that makes the process of
acquiring new members something we get pretty excited about, and
of course, have so much fun doing (still). On behalf of
the entire gang, once again - welcome to Team SLO!!! We
sincerely hope you enjoy being apart of this "family"
as much as we have.
just released a new track called "NIR",
and in my opinion it marks his best work to date. Here's a
guy, who by his own admission, cranked out tracks like they came
in a box, and all you had to do was connect the pieces together
lol. In other words, not much time and effort was put into
his work, especially in terms of quality. That's all
changed, however, and in fact, he's been churning out great
tracks all year. His track making "career"
centers around short tracks, and here's a little trivia for ya;
he's the one who came up with the idea for our Short
you've done one heck of a job with this track,
partner. No one can refute the fact you've put out some
very good tracks, but I for one consider this one to be your
masterpiece. At this point we don't know what list NIR
is going to end up on, but it'll definitely find a home on one
of them. Superb effort, bud - excellent work!
seems that SLO isn't alone when it comes to supporting the CNR
recently completed a track entitled, "BLS_CNR/Rumble,
and I'm here to tell ya, it's one very nice piece of work
by the track master & long-time veteran of the game.
Furthermore, the timing is perfect because this weekend we'll be
kicking off a CNR & RNR event, and Nick's (ONaN)
new track will be definitely be the feature
you have our CNR track pack, all you need to do is download BLS_CNR/Rumble
and the updated .ini.
If you need the whole sh-bang, to include the truck pack, check
out the CNR page on our site.
created a utility he called PODSwap. Although he never
finished it (wimped out lol), we loved it nevertheless.
It's on par with NIR_Knarf's
in that it allows the user to quickly and effectively swap track
lists. One is not necessarily better than the other; it's
simply a matter of preference. MTM Starter has quite a few
bells and whistles, whereas PODSwap is mean & lean.
PODSwap is growing in
popularity, we figured the least we could do was write a
tutorial for it. Additionally, we've made provisions for
people who prefer to print the instructions and read them as
they go thru the setup process. We included a link to a .pdf
file (compliments of SLO_PaPa)
that includes all the pictorials used in the tutorial. If
you have any problems or a question, by all means drop us a line.