SLO's Garage Sets Pages posted
you use our garage sets pages (example)
as a reference when racing our track lists, great--we're glad
they're serving their intended purpose. Realize, however, that
we periodically update them as discrepancies are noted.
If you disagree with the garage sets for a particular track,
check our site to see if the page was updated to reflect a more
suitable setting. If not, simply send us an e-mail (click
on my name above) and we'll get it ironed out.
Tonight a couple of guys (whose names I won't mention...but
their initials are SCAT, PaPa,
Shoe, & Knuckles),
claimed that the sets page for the track Rodent Run 2 by SMP
Creations was incorrect. They were wrong, of course, but moreover
it's seems obvious to me that the sets page they were using was
printed prior to
July 13, 2004, which was the last time it was updated and
corrections were made...probably for that track! The
really sad part is one of the guys (once again I won't single
anyone out (PaPa)
because it serves no practical purpose) came up with the
idea and formatted the layout for those pages! Tsk, tsk,
morale of the story? Don't be like those Losers whose
names I didn't mention. Verify your lists against what's
posted on the site and reprint them as needed.
Incidentally, our garage sets pages are now dated
to hopefully make things a bit easier.
SLO is heading up the task of running every track at MTM2.com
without garage settings and/or a posted lap time. By
anyone's standards it's a massive undertaking, no doubt.
But when you consider what Malibu350
& Phineushave given
(& continue to give) to this game and our community, which
includes much more than hosting a multi-faceted website, what
we're doing pales in comparison.
rationale behind taking on this project is (1) To give a
little something in return to a site that has given us more than
we as a community could ever repay. (2) To provide basic
information on each and every track to those who download from
MTM2.com, regardless of type - rumble, free-roam, drag, rally,
etc. (3) To help sustain and support the MTM community,
which in our minds is the most important reason of all.
soliciting help from anyone who wants to get involved.
This project will take several months to complete, and we intend to see it through. If
it sounds interesting,
but you're too busy with other things, that's okay; again, this
is going to take time to complete, so there's absolutely no
rush. If you want
to help, but you'd prefer to just run a few tracks, great--we'll
take it! On the other hand, if this sounds like something
you could sink your teeth into, well hey, even
far the following MTMers have joined in the fray: NIRc_uLtRaMaX,
FuSeDWiReZ, & MTF_Bloodshed,
Thanks once again guys - your help is appreciated more than you
can learn more about this project by clicking here.
If you have any questions, please don't hesitate to ask any SLO
or the guys whose names I mentioned in the previous
paragraph. Thanks for tuning in.
Godfathers of MTMG (Malibu350
& Phineus) recently
came out with a nifty little tool aptly named, "TheReplay Ripper". The short version is it
edits saved replays. The long version of its uses are
detailed in a readme.txt within the zip. It's a very
slick program, and if you're a racer who uses replays to study
the lines, shifting patterns, and other nuances in replays made
by fellow racers (or sometimes even your own replays), this is exactly
what you need!
not sure if anyone else was involved in the development phase of
the project, but if there were others, we here on SLO tip our
hats to you for helping to make this game what it (still) is,
even after 6 years: AWESOME!
is, it's an important bulletin if you have absolutely nothing
better to do with your life other than read about some guy who
calls himself "RepFan".
The first time I saw his name, it was in the readme.txt of one
tracks. I thought to myself, "Replica Fan?
Must be some pimple-faced kid Finne has fetching him food &
water while he toils away on his tracks". Turns out I
was wrong; he doesn't have pimples.
the truth is, RF (that's
what ladies he plays shuffleboard and Bridge with at a local
clubhouse call him), has been our ace in the hole, so to speak.
To briefly recap the story for those who don't know, he stepped
in and more than took up the slack in the absence of SLO_SS,
our team's truck maker. To date he's made 18 outstanding
trucks for us, and did a repaint of Jump's
truck, so I guess that's like...18.5 lol.
he made a truck for our newest member, SLO_BIMMER
(who's name/pic has been on this page far too often this month),
aptly named "Bimmer's
X5", and it's one mean, lean machine! The
thing is RF griped, moaned,
complained, and whined about this, that, and the other when
making this truck...so much so I didn't think he wanted me to
display it on our N&U. Then when I didn't do a special
piece highlighting his work, he complained about that!
It's like living with my wife...except he probably doesn't look
as nice in a dress and high-heels. I realize that's an
ultra-gross visual, but I'm quite sure it's true lol.
to serious biz...man, saying thank you doesn't quite cut it,
so I'll simply fall back on this: As much as we appreciate all
you've done for our team, the friendship and camaraderie we
share is infinitely more valuable. Once again, on behalf
of everyone on Team SLO - thanks a million, RF!!!
EXTREMELY IMPORTANT NOTE! posted
it seems as though I blew it with the CNR track zip
upload. You see, CNR tracks are set as
"rumbles", and since I didn't feel up to loading the
tracks on one my other two computers, I simply grabbed CH_2005's
C-Pod utility (see our Utility
page), converted the ones I wanted to look at to circuits, and I
was good to go. The problem was I uploaded the tracks
before converting them back to rumbles lol. I didn't
realize that until PaPa
posted a question in the forum about maps on CNR tracks.
any rate, what it comes down to is if you've already downloaded
the track zip, you'll have to do it again. I apologize for
the oversight, but I'm not taking the blame alone here;
someone's going down with me. I just have to figure out who it
was that distracted me, resulting in this major screw-up.
Surely I couldn't make this mess all by myself lol. In the
mean time please re-download the CNR
tracks, and again, we (me and the other guy...whoever it
was) apologize for the hassle.
we're going retro on SLO, and this time around we mean business.
provided the idea, so we figured if we were going to do it, we
might as well do it right. We've hoisted up a Cops
'N Robbers page, which can be found grouped in with our
other Track Lists. The
page has all the rules and info you need to play the game.
In addition, we've compiled a zip of CNR tracks, along with a
pod.ini file, so in no time at all you'll be off and
you've been around for a while, you know what it's all about
(although you may need a refresher on some of the details).
On the other hand, if CNR is a new term to ya, by all means read
the information provided on the page. The format is easy,
and most of all it's just great fun! That's all for now -
hope to see some you girls/guys out there!!
HBC List has just undergone another
facelift--mostly because the previous update was rather...sloppy
(thanks to me lol). I merged the new submissions (bonehead
move there) & stuck them in with the existing ones. It
was a rush job, and it showed. But hey, that's all
changed, & for the better. Now we have a much improved
list, & if I may borrow a phrase from years gone by,
"this baby rocks the house!" So if you're a
rumbler who likes variety, this one's for you!
garage sets for this list are currently being updated.
You'll be able to view and/or download them by 6:17 p.m. est
tomorrow evening. Yeah, I know what you're thinking.
You're wondering how the heck I came up with a time like 6:17
p.m. est., right? It's easy; I just make it up lol.
The garage sets will be back up tomorrow though - we
goes by the name "METH",
and hopefully I'm not too far off the mark by saying he's mostly
known for his drags.
Ah, but there's more to METH
than drags. He's one of those multi-talented types, and
he's put together a slick little utility called MTM
2 Snap. It's a screenshot program that enables the
user to take multiple shots while in the game. Simply
start MTM 2 Snap, fire up MTM 2, and use the Print Screen button
on your keyboard to take as many shots as you'd like! For
more on MTM 2 Snap, check out the Utility Talk forum at MTMG.
enough, although MTM 2 has decreased in size with respect to the
sheer number of players, I'd challenge anyone who would dispute
the commitment, dedication, and even the technological
advancements today's MTM 2 has to offer compared to two and
three years ago. I'm certainly no techno-wiz, but based on
what I've seen we're light-years ahead of where we used to be in
several ways, and you can chalk that up to guys like METH.
I guess there is something to be said for the old adage, "Less
is often times more."
was recently discovered that Fixmore3a doesn't allow the "Goodyear"
lettering to show up on the tires of trucks that use the "gdyrtire"
texture file. Alpine has come out with an "unofficial
fix". Check out the details here.
to many, Bimmer
was left at the doorsteps of SLO_HQ 2 years ago. We
decided to keep it quiet since our contractual agreements with
the property owners state (and in no uncertain terms), "No
kids under the age of 5...especially ones named Bimmer!".
Since everyone liked the little tike, we accepted
the risk and decided to keep it...I mean, "him".
Still, we weren't accustomed to being around kids, and some of the
things he did came across as...well, strange. We finally figured out he just liked
having his head jammed in the toilet, so SCAT,
(who was responsible for the little guy's nourishment, as well as teaching
him to say, "Chump-face" instead of
"Jump") came up with the idea of pouring his
food into the toilet and just letting him have at it. It
saved having to do a ton of dishes since he didn't need utensils,
plates or cups. How
bout that SCAT, huh?
The guy is ingenuity personified!
time passed, we decided it was best to divide up the duties of
raising Bimmer, teaching him all he needed to know about life,
as well as racing and rumbling. Here's how it broke down:
- Reading, writing, & spelling. Don't be fooled into
thinking nOct's elevator doesn't quite make it to the top floor
because of how he spelled his name. That wasn't his fault;
it was the 4-year old who helped him that
screwed it all up.
- Pulled a few strings and got Bimmer enrolled at a popular school
in the local area called "U & T Elementary"
The "U&T" stands for "Useless and
teaches a class there called, "Rumbling for Dummies",
and word has it she's a master instructor.
- Personal hygiene, table etiquette, and how to be incredibly
average (at everything).
- Racing 101 featuring some of his very own personal video
footage illustrating how to hit a rock, tree, roll off a
mountain, and slam into a building without ever leaving "Park".
- Social skills, like how to make general rudeness, profanity,
and being obnoxious work in your favor in today's world.
training...which we're thinking might have been a really
you get the idea. Now
that he's almost 16 (thanks in large part to the "Tot-to-Teen" fertilizer & growth hormones we've been
dumping in the toilet along with his food) we decided to make
him one of us. Having said that, please join me in a rousing
round of applause for...
to the team, partner; we're ALL very glad to have you
aboard!! I'm rarely serious on this page (mostly
because it's not as much fun as trashin' people), but since
I'm holding the mic, I'd like to take the opportunity to say a
few things on behalf of the entire team:
You're a very impressive young man,
Bimmer - especially with respect to your
personal conduct and how you carry yourself, as well as how you treat others. You
respect and embrace
the ideals we covet as a team, so needless to say we're extremely proud to have a guy like you
represent our name. But mostly we're glad to have you as a friend.
I'd like to present you with a gift of my own. It was given to me
(I stole it actually) by an old friend, and now I'm passing it
on to you. It's an ICDOAN
voodoo doll. What's special about it is when you stick
pins into it, it lets out a blood-curdling scream - just like
the real SLO_ICDOAN!!
Isn't that awesome?? Initially you'll probably think
it sounds like a girl, but you'll get used to it. Besides,
that's what his voice sounds like when he's in a lot of
pain. You can also toss him off a building, hold matches
underneath of it (not too long though!) or stomp on
its head to get pretty much the same effect (screaming), but
pins are the best! Anyway,
I hope you enjoy abusing that thing as much as I did. Once
again, welcome to Team SLO,